I live.

Oct. 14th, 2008 09:10 pm
l_the_fangirl: (Default)
College is going well.

Saving money for a trip to see Ara-chan, yay.

Bliss Stage TCG playtests ho.

Life is good.
l_the_fangirl: (Default)
Because the game is over. And it was awesome.

This should be good for a laugh. )


To be continued after I get kicked out.
l_the_fangirl: (Default)
Not a direct literal translation: it's meant to be sung to the original melody, so I had to take liberties.

Read more... )
l_the_fangirl: (Default)
Opening theme song: It's Not My Time - 3 Doors Down - used without permission, with no intent to challenge their copyright. )

Why, YES. I did draw that.

The game begun today. SO stoked.
l_the_fangirl: (Bliss Stage)
I've started up a Project Playlist account with my unofficial Bliss Stage soundtrack. If you don't know, Project Playlist at http://www.playlist.com is a free music-sharing social networking site, and I love it to death.

Note the following songs in particular:

Damn, I have a lot of these and a lot of commentary. )

...huh.

Sep. 4th, 2008 05:21 pm
l_the_fangirl: (Bliss Stage)
Starting a new BS game, play-by-post on http://www.RPG.net, here: http://forum.rpg.net/showthread.php?t=412339 (you will need to log in to see it). It's called "Children of Children" Starring the kids of the first generation following them shooting the moon, literally.

It's temporarily closed, but due to the Demands of Plot, I'm going to have a mission introducing a Pilot lost in the wilderness, in an ANIMa (well, her resistance calls it an AEM-PC, Anti Exo-Morph Psychic Construct) that works, even though her Anchor ("Operator") was killed, for the group to rescue. Her name is Gabriel Winters. (http://lichifruit.livejournal.com - do not spoil the surprise. srsly.) So we could have someone jump in to play Gabby 3 missions in.

But that's not exactly why I'm posting.

Crossposted from the Children of Children recruitment and planning thread:

I have drawings of the Pilots, which are awesome, and I will post them as soon as I get a scanner. I'm also doing pics of each pilot with their Anchor - so far I have Ariana and Casey, and Archer's next.

However, in these drawings,
(Rising Hero) Jon Smith is black (well, half black - looks like a young Obama with an "Oh shit I think I am in love with (Carefree Hedonist)Casey but do not know how to tell her" expression). So is (the Innocent Sweetheart's) Anchor Jessica, for that matter.

I have 3 questions for you regarding that:


1 - Does this overly boggle your perception of all of them?
2 - At what point did I say that Sara's Anchor was white (or Asian, or Semetic, or Latino?)
3 - You did realize that by nature of the low income prereq, TIJCC students are mostly black (followed by white and Latino students with a substantial minority of Chinese exchange students)?

For extra credit, state in your own words why absolutely everyone thought that the Innocent Sweetheart template illo represented Sara Smith in particular, or indeed, that Sara was white (I usually have her and Derek explicitly black in the one-shot). Use examples.


What are your thoughts on this? I'm looking at tigerbunny, yeloson, Ben Lehman and the_tall_man in particular.

Big update

Sep. 2nd, 2008 08:00 pm
l_the_fangirl: (Bliss Stage)
Getting into the swing of college. Typography homework is on ancient languages and early phonographs: I'm also doing some work on the final Quark project, a newsletter.

I really do like typography homework - I'm geeky enough to look at the Courier of the text I'm typing right now and mentally go "Square-serif, light, medium x-height ratio, medium m-length, kerning such that the characters are equidistant and it doesn't look off."

Also, I seem to have an irrational love of geometric sans-serif typefaces, like Bauhaus and the Myriad family. Maybe it's because I watch / read / game sci-fi so often.

I could post a Why I Play Bliss Stage entry, easily, but, well - every single interlude resulting from this week's game counts.

Why I Play Bliss Stage, In Conclusion. )

No other game I've played has ever consistently moved me to tears. It is a game designed to inspire roleplay of terrible and beautiful poetry.

And, Ben, please feel free to put that on the back cover of Ascent Stage, and attribute it to Elliott Belser.
l_the_fangirl: (Default)
Started taking college classes in Graphic Design - probably going to take Garde Manger classes to fill the 2 credit gap I have now that Comparative Religion is borked (aww!), but if anyone who's been to Laney has some suggestions for Fun Elective I'm all ears (Note that classes in Formal Logic are full beyond capacity: that would have been my first choice).

Monday morning at 10:00-12:00 is a computer lab for Typography exercises.

Tuesday morning 9:00-10:50, class in Quark Express 7, a very intuitive and powerful page layout program. This thing is, as they say, the shiznit. I was noodling around and discovered things I didn't know you COULD do with print (wait a second, it looks much better if I space the paragraphs closer) - thanks for lowering my expectations, Microsoft Word...

Tuesday afternoon 1:00-2:30 (then lab from 3:00-5:00), I have Flash CS3 class. This ought to be FUN - one of the things we saw in that class was a political tract in the form of a relationship map of the CEO's of the world and their companies (Al Gore worked at Apple? Huh.) - for those people who know how little I can shut up about Dat Game About Love Threatened By War, Mecha Style, you can well imagine how much I perked up at that. Sadly, programming is not covered... But I know some Python, so... (hee hee)!

Wednesday morning from 8:00-10:00 (I can no has hawt brkfst, sigh) I have classes in Typography, the ancient art and subtle science of making printed words look REALLY good, and classifying their varieties and uses.

Thursday, lab in the morning and Graphic Design Principles in the afternoon and evening.

No class on Friday or weekends.

In related news, I've started a comm for a Bay Area Roleplaying Society - an organization with one member at the moment, me, on my admin LiveJournal ID http://blissauthority.livejournal.com - and am looking for members that hang out and about Laney (or at least can get to Laney / Endgame near 12th Street Bart easy enough).

Read more... )

And now, your weekly Why I Play Bliss Stage:

"You can use me as a weapon if you need to, Jess. I love you. I want you to be OK. And I don't particularly mind if the aliens aren't."
-- Tarragon Farah, they boyfriend of Innocent Sweetheart pilot Jessica, who up to this point had been a pacifist.
l_the_fangirl: (Chaos?)
1.) What is your game about?
::This Game:: is about hot-blooded humongous mecha badassery in the face of an eeevil foe, with the careful (or not) forging of alliances on the way. It is the Tengan Toppa G-Gundam to Bliss Stage's Neon RahXephon Bokurano.

2.) What do the characters do?
Kick the shiny metal asses of the Von Neumans back to the Core, and hopefully into the singularity there, whilst trying to make friends that help you along the way (sometimes this involves impressing them by kicking thier fleshy alien asses). Every star we see is a potential ally!

3.) What do the players (including the GM if there is one) do?**
The players go through combat (possibly in an explicitly combined robot, possibly not), mowing through mooks, trying to outdo each other's Holy Shit Quotients before taking enough damage to withdraw / explode / get killed: impressive maneuvers fill up a collective "Flow" meter (for lack of a better name) in order to power up more and more impressive weaponry. Flow does not need to be spent in order to power up from, say, "Beam Saber" to "Hornet Missile Barrage!" - you just need a minimum amount in order to use an ability ONCE.

Then they spend their Flow on forming various Ultimate Weapons which can be used to complete (and by Complete, we mean Blow Up) true objectives (major enemies, battleships, annoying factory planets)...

And when you win an Objective, you gain points of Glory (or sommat) that can be spent on forging alliances in Interludes.

Strategically, you need to win a galaxy: the GM puts out a galactic map at the beginning of the game, and you need to take locations, sector by sector. He plays the Enemy, and the potential allies, while the players control thier Characters and Allies (if you control a character, someone else controls your personal Ally).

There's some kind of formula for determining how much Enemy Presence there is in a given location: distance from the Core lowers it.

Imagine Risk meets Story-Games by way of Gurren Lagaan.

4.) How does your setting (or lack thereof) reinforce what your game is about?
I have next to no idea. Any suggestions? I'd like to have a transhuman/posthuman diaspora vibe were aliens = former humans, but other than the fact that this gives the players an immediate excuse to help / demand the help of the "aliens" ("You were human once: we have common ancestors: we owe to them to help our cousins!"), I have no idea.

5.) How does the Character Creation of your game reinforce what your game is about?
I'm tempted to make a great deal of the character sheet relationship / motivation based, and have a splat/archtype system (easy to set up) but I don't know why. Certianly having straight combat stats in the vein of Reflexes / Awareness / Tech seems to me to rather miss the point of the genre, though I: having a Courage / Badass stat is right out. Perhaps a Motivation -> Fear system, where attacking a Fear yeilds... results...?Help me out with this one...

6.) What types of behaviors/styles of play does your game reward (and punish if necessary)?
Hot blood and badassery. Plain and simple. ...Possibly angst in tolerable levels?

7.) How are behaviors and styles of play rewarded or punished in your game?
You fill up the Flow meter by impressing the GM and other players: and the Flow meter is what wins you objectives. You must literally entertain or die.

8.) How are the responsibilities of narration and credibility divided in your game?
Player Intent, Initation, and Execution cannot be blocked: Effect can. Fortune in the Middle, definitely. Players describe the actions of thier characters and of the personal Allies of other characters: the GM narrates the actions of enemies and "Potential Allies," alien foes as opposed to Von Neuman robot bastards.

9.) What does your game do to command the players' attention, engagement, and participation? (i.e. What does the game do to make them care?)
The Von Neumans are perfect, cold, calculating villians. Possible quote: "Against cutting steel and icy if-then statements, our best weapon is smouldering lust and incandescent rage!"

...What if each player created and statted thier own Potential Ally race and the strength of the Potential Allies could wane, making it possible for the Vonners to decimate thm? Seeing your own personal race, the accomplished empaths known as the Ng'anda, die in droves, screaming at the pain of their brothers on the front would get your attention...

10.) What are the resolution mechanics of your game like?
Players have to get as much Flow as a group as quickly as possible, but this is done by spending dice in/risking mecha components and allies. How much daring is enough, and when does it get dumb? Probably going to end up very similar to Bliss Stage. Also: Forming Blazing Sword and blowing the holy hell out of a bad guy requires an action but is automatic at foo Flow (and I need to solve for Foo).

...Possibly the act of burning points in a Motivation will add more Flow to the system, but at the cost of making a Fear check?

11.) How do the resolution mechanics reinforce what your game is about?
Help me figure it out? Maybe making them even more bad-ass because they're getting Chumbawumba-ed ("I get knocked down...")?

12.) Do characters in your game advance? If so, how?

Objectives completed in combat go into a pool shared by the party: they can be spent, by individuals, on (for lack of a better term) Interludes. Interludes can snag you Allies, which give you additional abilities / limbs for your mecha, or improve ones you already have, or wear away at enemy Influence on an alien race or individual.

13.) How does the character advancement (or lack thereof) reinforce what your game is about?

It emulates the genre, that's for DAMN sure.

14.) What sort of product or effect do you want your game to produce in or for the players?

Unabashed, guilty-pleasure fun, people quoting TTGL (whether they realize it or not: "WHO THE HELL DO YOU THINK I AM!?") and dropped jaws.

15.) What areas of your game receive extra attention and color? Why?

The enemy, the better to hate them with. The history of Earth, so people realize the lost glory and the "They used to be human..." angle, and respond accordingly. The mecha, by contrast, are deliberately left fairly undefined, as are the nature of the lost colonies: possibly Earth/the PC homeworld is far better defined, to ground the players in culture and place.

16.) Which part of your game are you most excited about or interested in? Why?

Seeing how redicolously, suicidally audacious people get.

17.) Where does your game take the players that other games can't, don't, or won't?

Into the cockpit of a super robot.

18.) What are your publishing goals for your game?

Small print run, sell and demo at Anime cons (as opposed to gamer cons), PDF for slow trickle of sales, word-of-mouth advertising and cheap viral advertising.

19.) Who is your target audience?

Anime fans, Super-Robot fans in particular, who probably haven't gamed before. If making a reference to "Captian Garlock" or reciting "My hand holds a great POWER! It's burning GRIP tells me to DEFEAT you!" makes someone grin uncontrollably, that person is in my audience.

Thoughts on my bolded questions?
l_the_fangirl: (Default)
Actual play report.

Cut for Bliss Stage, naked Lloyd, and 'practical sex ed classes' )


Chessy ruled: Trauma relief for Lloyd. His personal problems, such as being a manipulative SOB, are going to bite him on the ass some day...

Manipulative, egotistic, arrogant, aggressive, near-megalomanical SOB, thank you very much . . . --SoylentWhite

That too. - EB
l_the_fangirl: (Default)
Based on two premises.

1) What if you could build a hyperdrive-equipped starship in your backyard for around the cost of a car? Assuming it was fusion-powered, you could even fuel it with water (split the hydrogen from the oxygen, which you route to life-support)...

2) At this point, most of the funding for NASA and SETI and such come from science fiction fans. Most of which would give thier left testicles/ovaries to meet a sapient alien and/or colonize another planet.

...so what if the first space colonists turned out to be sci-fi and anime fans?

Cut for extreme silly )

I have no idea where to take this, beyond the fact that if it's going to be such an obvious homage to Bab 5, that there should be Expys of the Shadows and Vorlons. Seeing as this is probably going to be a story about stories at this rate...

I have a vision of the Shadow Expy cosplaying as Haruhi Suzumia, and her species Arc Word question being "What makes it cool?". Her "Vorlon" counterpart would ask "What does it mean?" instead.

Huh.
l_the_fangirl: (Bliss Stage)
Wonderful Bliss Stage game today, at www.toothycat.net/wiki/wiki.pl?BlissStage. We had to use the ToothyChat main channel, which I sincerely hope we WON'T have to do again - I just hope I can get the channel working on a Job Corps computer. Experimenting.

If you care about Bliss Stage, click the link. Otherwise, don't blame me. )

Hoping I'll get to talk with Acchan a little more today, too.

School again tomorrow. Sandwich portion of the curriculum, I think.

Work stuff

Jul. 28th, 2008 07:14 pm
l_the_fangirl: (Default)
Just got back to purgatory Job Corps. Have a catering gig at noon tomorrow.

Wenesday: It Should Be A Movie! Trailer for His and Her Circumstances.
l_the_fangirl: (Default)
Just because I couldn't cram the entire plot of TTGL into one trailer, and no one could make it into one movie without a repeat performance of Dune. And no one wants that.

Smashing Through Heaven's Door was relatively spoiler free. However, the trailer for TTGL 2: Liberate Me From Hell is so very, very spoilerriffic that if you haven't seen the post-timeskip eps, you shouldn't read this. Unless you like being spoiled.

THIS TRAILER HAS BEEN RATED PG 13 FOR Fantasy Violence, Horrific Imagery, Romance, Crude Sexual Humor and Comic Mischief.

THIS MOVIE HAS BEEN RATED PG 13 FOR Fantasy Violence, Horrific Imagery, Romance, Crude Sexual Humor and Comic Mischief.

TTGL 2: Liberate Me From Hell. 'A movie series so epic it crams a trilogy's worth of badass into two films.' )

Try to guess what I'm posting next Wendesday, just from the tagline:

"She was the perfect student. Perfect grades. Perfect looks. Perfect friends. ...Until he came into her life... and taught her that perfection wasn't everything."
l_the_fangirl: (Default)
What is it that you're really looking for?
Is trying to find it really such a chore?
It isn't in your desk and, it isn't in your bag and...
What on earth could you possibly be looking for?

Kare Kano ending theme, of course. More later when I find my notes.
l_the_fangirl: (Default)
Can you hear my faltering voice?
I thought I'd lost it so long ago.
I'd buried it so deep underground,
Right up until now.

If my feelings mean anything,
Then I guess it just goes to show,
All I've done and all I will do,
Will matter in the end.

I was such a fool that I
Nearly gave up hope right before
I broke through all the barriers,
to see the color of the sky...

I couldn't face the sight!
Even now I'm torn...
I sometimes feel unworthy to gaze on the endless sky...

But I cannot give up!
My work has just begun!
And I can start to change under the color of the sky.

The answer that I sought was always here. (Right here.)

I cannot beat myself up
For mistakes I made in the past.
Even though I'm filled with regret,
At everything I did.

I must stand fast, I cannot give up,
No matter how easy that seems.
Each mistake a lesson I've learned,
In how to seek my dreams.

I've come this far without the nerve to look you in the eye.
Imagine how far I'll go when I catch up to tell you how I feel.

What you told me then...
Gave me all the strength...
I needed to be worthy to gaze upon the sky.

Today more than ever...
I can see my path...
As lit by all the dazzling stars above me in the violet sky.

The answer that I sought was always here. (Right here.)

It was as if I finally was
Acting with consent of my heart.
Those days were so precious to me,
And I hoped for many more...

But I couldn't face the sight!
Even now I'm torn...
I sometimes feel unworthy to gaze on the endless sky...

But I cannot give up!
My work has just begun!
And I can start to change under the color of the sky.

The answer that I sought was always here.

(Right here.)

(Right now.)

RIGHT HERE!
l_the_fangirl: (Default)
What it says.

What I would REALLY like to do for a recurring cosplay competition skit is the "WHO THE HELL DO YOU THINK WE ARE!?" Galactic Tour.

See, the way I envision it, WHO THE HELL DO YOU THINK WE ARE!? is, in fact, the hottest band in our spiral (heh) arm of the galaxy. Made up of the following bandmembers:

Simon - Me. Lead singer, maybe keyboardist. Pre- or post-timeskip as the song warrants.

Kamina - Lead guitarist.

Yoko - Percussionist.

Viral - Bassist.

Nia - Backup singer. Unless we're doing "Libera Me" or sommat.

The entire act would be "the band" welcoming the conmembers to this concert of thier "final, Earth-based leg of WHO THE HELL DO YOU THINK WE ARE!?'s galactic tour," then playing a song from Gurren Lagann. (You are only pronouncing the band name correctly if you are shouting it with hot blood pulsing through your veins, FYI.)

As of right now, I'm just going to do the act with me as pre-timeskip Simon doing the shtick and launching into an English language renditon of "Color Of The Sky."

Chorus thereof:

I was such a fool
That I almost gave up
'fore I broke through to fin'lly see
the color of the sky!

And I will never see
a sight of such beauty
as you in the foreground
of that glorious blue sky-ay-ay!
OH WOW I mixed up the third verse with the chorus. Me ar smrt.

...which may not be a literal translation, but I hope is at least on par with the work of Mr. "O! You Spoony Bard!" Woolsey. As opposed to being a Macekere.

Anyone interested?
l_the_fangirl: (Default)
I'm going to try something just for my amusement (and hopefully that of my regular readers) - "It Should Be A Movie" Trailer Wednesdays.

Wherein I post the script for a trailer of something that should be a live action movie, IMAO. (Or at least, the thought of it as a movie amuses me so very much.)

Comment PLSKTHNX.

So to start this one off...

THIS TRAILER IS RATED PG-13 FOR PWNAGE & GAR - PARENTAL GUIDANCE SUGGESTED FOR THOSE UNDER THE AGE OF 13 for Crude Sexual Humor, Fantasy Violence and Comic Mischief

THE MOVIE IT DEPICTS IS RATED R FOR "RAAAAAWKS!" - RESTRICTED TO AGE 17 OR ABOVE UNLESS ACCOMPANIED BY AN ADULT for Some Sexual Situations, Fantasy Violence, Horrific Imagery and Comic Mischief

Tengen Toppa Gurren Lagann: Smashing Through Heaven's Door. 'This summer, 'Epic' doesn't even begin to describe it.' )

Edited for DURR moments.

ConXtreme

Jul. 20th, 2008 09:17 pm
l_the_fangirl: (Default)
Okay. Just went to a staff meeting for conXtreme, a convention in San Mateo that I'm the Tabletop Head of.

http://www.con-x-treme.org./

It's meant to help aspiring creators learn the ropes. Not to say it doesn't have it's share of silly (the Smexy Cosplay Competition comes to mind - finally, an excuse to drag out that Omaha The Cat Dancer costume!) but it's for creators.

Ben, Levi - IPR NEEDS to have a table there, both to sell games and so the Story Game wonks and gurus can hold events and workshops.. How should I contact them?

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